

This means that each character gets its own set, no need to remember to set a profile up when you make a new character.

Incremental Save:An Incremental Save is exactly like the original way CASM made saves, with the exception of the save starting with the character's name now, instead of a profile. They are nearly identical to the vanilla autosaves, except that you can have more of them. There are now also several different save types to choose from.Īutosave:Autosaves use a limited number of slots that are shared between all characters.
#How to open mcm fallout new vegas mod#
Inspired by vivanto's AutoSave Manager for Skyrim, I went back and updated this mod for the first time in 2 years since the release. Removed non-standard data NXMM added to the fomod script which prevented it from working in FOMM Fixed Default minimum health percent to 20 instead of 0.2 Fixed Default settings when no INI present Now loads settings on game start (also across saves) Fixed issue with co-save bloat due to incorrect string destruction

Fixed bug in the MCM script that kept the menu from showing up. Added ability to save and load an INI file Added multiple new options for when to create saves Had forgotten to uncomment the timers in the script. Compiled with NVSE 1.0 beta 4 to support New Vegas' 1.2.0.285 patch Save interval menu now functions as expected
